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quirks [2022/10/17 21:33] gm_konstantinequirks [2022/11/03 18:11] (current) gm_andrew
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 ====== Quirks ====== ====== Quirks ======
 > //"Most commands of Heaven are not intended to be absolute. If you find them considerably harder than most, we can forgive you for pursuing good in your own way."// > //"Most commands of Heaven are not intended to be absolute. If you find them considerably harder than most, we can forgive you for pursuing good in your own way."//
-> [[st_elizabeth@conviction.oxfordrpg.com|St. Elizabeth]], April 1102+---[[st_elizabeth@conviction.oxfordrpg.com|St. Elizabeth]], April 1102
  
 Quirks represent attributes that a character has. They serve not only to help define your character, but also to convey mechanical advantages or disadvantages. You may take up to 5 quirks, plus any number of [[#playstyle quirks]] which are used to let us know what sort of experience you want out of the game. Some quirks, such as Demonic Debt and Demonic Credit, are opposites of each other, and may not be taken together. Quirks represent attributes that a character has. They serve not only to help define your character, but also to convey mechanical advantages or disadvantages. You may take up to 5 quirks, plus any number of [[#playstyle quirks]] which are used to let us know what sort of experience you want out of the game. Some quirks, such as Demonic Debt and Demonic Credit, are opposites of each other, and may not be taken together.
quirks.1666042385.txt.gz · Last modified: 2022/10/17 21:33 by gm_konstantine