“There are no words and no languages in Heaven. We live in a state of spiritual communion.”
Pagasa, June 684
Over the course of the game, you may come across words or phrases that you are unfamiliar with. We've separated this page into in character terminology (terms that your character may be familiar with) and out of character terminology (terms which refer to the game itself and the roleplaying styles within it).
Inhuman agents of God who reside in Heaven and guide humanity through their revelations and miracles.
The highest human authority, a global organisation which protects humanity from demons and heretics.
Evil creatures who attempt to harm humanity and guide it astray.
The realm where God, angels and the blessed dead reside. Also refers to its residents as a whole.
The realm where demons and the damned reside.
A form of magic performed by demons.
A form of magic performed by angels and saints.
Something said to a human by God, an angel or a saint. Sometimes refers more specifically to revelations included in the canon of scripture.
A human who was chosen after their death for their exceptional virtue to act as an agent of God.
A set of revelations considered especially important, collected and published to provide guidance. It is added to from time to time as more revelations occur.
A human who associates knowingly with demons in order to gain access to hexes.
A term for roleplaying romantic or similarly emotionally intense relationships between characters.
Downtime refers to the period of time between sessions, which will last two weeks out of character and one week in character. During downtime, you may finalise your plans with other characters by email if you wish, though the key part of downtime is the turnsheet. We recommend taking a look at our downtime page for more information.
After the final session of Conviction, players will be asked to submit an eternity instead of a conventional turnsheet. The GM write-up for this will give an impression of how each character is affected by the aftermath of the game, rather than detailing a short term action.
A term for the non-mechanical aspects of a game which add flavour and nuance. Think along the lines of character backstories, casual interactions between characters, and building up your personal narrative around the basic mechanics of the game.
The people who play the NPCs, write turnsheet responses, keep the wiki up to date, and generally run the game. Please get in touch with us if you have any questions, or take a look at our page if you'd like to learn more about us!
Information, events, places and characters which exist in the setting of Conviction.
A short roleplaying session held off to one side of the main session, in which players act in real time, in constant communication with a GM who tells them the consequences of their actions as they make them. These are expected to only occur in the most exceptional circumstances.
Characters played by the GMs rather than you, the players. You can look through the NPC list here.
Information, events, places and people which exist in real life rather than within the game's setting.
Characters played by you, the players, rather than the GMs. You can look through the PC list here.
Terms describing the types of conflict which a character may face. PvE (Player versus Environment) refers to conflict between a player character and the world around them, while PvP (Player versus Player) refers to conflict between individual player characters.
A short piece of writing completed by players after each session, used to let the GMs know what each player character is doing during downtime. You can find templates for each turnsheet at the bottom of your user page, and will need to create and then edit the template according to the guidelines found here. Your turnsheet can be freely edited up until the midnight between Thursday and Friday following a session, at which point, unless a GM has agreed to give you a turnsheet extension, it will be taken as final. The GM team will then read each turnsheet, discuss what happens during downtime, and write up a response for each player. You can find more details here.
The biweekly gatherings of players and GMs where live-action roleplaying occurs. This corresponds in-character to your weekly church service.