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Conduct and Themes Policy

“When you find your way to follow us with joy in your heart and trust in God, that is when your greatest works will be done.”
—Dadanama, February 3736

We as the Conviction GM team wish for Conviction to be an enjoyable and memorable experience for all of those players involved. We recognise that some of the themes of the game are potentially upsetting, and wish to ensure that players have the opportunity to remain comfortable nevertheless.

The Conduct and Themes Policy, also known as the CAT policy, is the method by which we set out what themes we expect will or may come up in play, providing players with full knowledge of what themes to expect and how they will be handled. As an official RPGSoc game, Conviction is subject to the RPGSoc Conduct and Acceptable Themes Policy and it is highly recommended players familiarize themselves with this policy before playing for awareness of what themes are allowed and disallowed. This page in some cases reiterates and in some cases adds more specific restrictions that apply to Conviction. Regardless of the CAT policy, all players and GMs should treat each other with respect. If someone else asks out of character that you stop roleplaying a particular theme or topic around them, for any or no reason, respect their boundaries and stop.

We aim to create an environment in which all players can feel safe and comfortable. Whilst we will use the following policy as a guideline in how themes in our game will appear and be handled, the policy should not be always taken literally and attempting to reason to the wording instead of the spirit of the policy will not be accepted or tolerated.

We acknowledge that many of the themes presented here and in this game are complicated and nuanced. If you have any questions about our explanations of, or our presentation of, certain themes, please feel free to contact the GMs via email.

If you feel the CAT policy has been breached, you can reach out to any member of the GM team. If you have a concern about a particular GM, you can reach out to the head GM (or CAMPO), Andrew, via email at andrew.kenyon-roberts@merton.ox.ac.uk (rather than the usual game address, as those emails are seen by all the GMs). If you have a concern about the head GM, please contact the Society President, Ivan, at ivan.chernyshov@st-hughs.ox.ac.uk.

Age

All Conviction players must be 16 years old or older. Most players will be between the ages of 18 and 30. If you are under 18 years of age, you must disclose this to the GM team for safeguarding reasons. Conviction characters must also be 16 years old or older.

Requesting not to Roleplay With Someone

You may request not to roleplay with another player or GM before or at any point during the game, and we will do our best to ensure that you come into contact with that person as little as possible. You may ask us to inform that person of your request or you may keep your request confidential, though keeping the request confidential will prevent us from asking that person not to roleplay with you during the course of the game.

Themes that are not permitted

The GMs will avoid references to these themes during the game and ask you to do the same, both in your interactions with other players and with GMs.

Sensitive themes that may occur